In the project, 2 rig!. 1 - dummy skeleton for ue 4 2 skeleton for ue 5 manny quinn skeleton Also, for convenience, I duplicated the animations for both skeletons also in project 3 recruitment of unique textures recruitment of animation; 3x attack 2x Death 2x hit 2x idle 2x rage 1x Left_Walking 1x Right_Walking 1x run 1x Walk_Back 1x Walking Rigged: (Yes) Rigged to Epic skeleton: (Yes) Rigged to Manny Quinn skeleton: (Yes) If rigged to the Epic skeleton, IK bones are included: (Yes) Animated: (Yes) Number of Animations: 16 Animation types (16/16): Number of characters: 1 Vertex counts of characters: 14276 Number of Materials and Material Instances: 3/3 Number of Textures: 11 Texture Resolutions: (bodi x4096)