This is a model of an Andy & Anna Cartoon Rig
Originally created with Maya 2018 and Blender 4.1
1.Anna
Var : 28475
Poly : 27860
2.Andy
Var : 24159
Poly : 23785
|| USAGE ||
This model was designed for use as a real-time asset in a [videogame or simulation]
This model is suitable for use in [broadcast, high-res film , advertising, design visualization, forensic presentation, etc.]
|| SPECS ||
This model contains Andy 9 separate objects and 11 separate objects Anna.
Thistwo model contains Arnold standard materials for Arnold render Maya 2018
and Blender standard materials for Blender Cycles render
|| PRESENTATION IMAGES ||
There are extra elements in the preview images that are not included in the file.
All preview images are rendered with Arnold render and Maya 2018
No Photoshop or compositing used, Product is ready to render out-of-the-box.
Preview Images are rendered using the Maya 2018 Arnold renderer and Blender Cycle render
If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
Included with this download is a file that lists the render settings needed to produce images that match the thumbnails. This file includes information on lighting placement, exposure control and render settings.
|| TEXTURES ||
Andy Total 13 texture file Maya 2018 Arnold Render
Andy Total 11 texture file Maya 2018 Arnold Render
All textures are created from original photographs or drawings
|| FBX ||
1.Andy.fbx - Export from Maya
2.Anna.fbx - Export from Maya
|| GENERAL ||
Scene objects are organized by layers / groups
No third-party renderer or plug-ins needed to use this product.
|| ANIMATIONS ||
Splines (splines, necks,),Arms,Legs,FK Chains (fingers, tails, spines),Heads,Look-Ats (eyes)
Morph facial expretion control system Used for Maya 2018.....
Maya 2018:The rigging of this file is done using custom rigging controls
The skinning in this file is done using Skin modifier And morph target base
customize facial expression control
Blender 4.1 :The rigging of this file is done using Blender rigify And morph target base
customize facial expression control and defalt rigify facial control setup..
|| ADDITIONAL NOTES ||
For FBX import file to any platform like Unreal Or Unity ..Need to re setup texture file
all texture pack include (TexturePack.rar)
Obj,FBX file format does not have textures/materials applied and will not render like the preview images.