W
wing688 2020-08-11 09:25:28 UTCwing688
Why no high-poly ZBrush file?
Low poly model of the character Ankhesenamun. Perfect for games, such as Medieval Fantasy, Survival, RPG. The model is fully ready for use in the unity. High-poly model made in blender and Zbrush. Skeleton in maya. In the arhive, the basic mesh (fbx, maya, obj and textures) 3d model made in blender. Rig in Maya. Textures in Substance Painter. The model has highly detailed textures of metal, occlusion, emission (the glass map can be obtained from the alpha channel of the metal map) in sizes 4096X4096 in PNG and TGA format. All textures can be reduced to the size you need. Rigging - Controllers from Maya 2017 Built-in controller skinning all the bones.
faces 9890 verts 11681 tris 21307