Light means rigged but not animated character in 3D MAX 2009. There are no Character Studio BIP animation clip in the pack as well. But animated FBX file is included.
Unity Asset included. Unreal Asset included.
4 different color textures for skin and for fur included.
Beard, fur and eyebrows can be hided or removed from FBX. These features give ability for customization.
Unreal Technical Details:
Scaled to Epic skeleton: Yes Rigged: Yes Rigged to Epic skeleton: No Animated: Yes Lods: No Number of characters: 1 character blueprint, 5 skeletal meshes including bodies, body parts, hair, clothes... Vertex counts of characters: 22,482 vertexes all (11,733 without fur parts) Number of Textures: 10 diffuse, specular, opacity (in color alpha) and normals. Texture Resolutions: 4096x4096 Number of Materials and Material Instances: 3 Materials and 9 Instances Number of Animations: 73 Animation types: 50 on place animations, and 23 animations with root motion data. Intended Platform: PC / MAC / XBox1 / PS4 Platforms Tested: PC Documentation Included: Yes Important\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic made by hand)
Model with all fur parts has: 16,844 polygons, 33,612 triangles and 22,482 vertexes. Without fur has: 11,564 polygons, 23,052 triangles and 11,733 vertexes.
Rig has 69 bones.
Textures: diffuse, specular, opacity and normals maps. TIF file format 4096x4096 and 2048x2048,
Animation list
W_falling_down: 2509 - 2549 fr.,
RM_W_2_Blows_moving: 2556 - 2606 fr.,
RM_W_Blow_left_hand_A_Moving: 2611 - 2646 fr.,
RM_W_Blow_left_hand_B_Moving: 2651 - 2686 fr.,
RM_W_Blow_right_hand_A_Moving: 2691 - 2726 fr.,
RM_W_Blow_right_hand_B_Moving: 2731 - 2766 fr.,
RM_W_Casual_walk: 2771 - 2807 fr.,
RM_W_Cautious_walk: 2812 - 2852 fr.,
RM_W_Climbing_wall: 2857 - 2887 fr.,
RM_W_Die_knocked_backward: 2892 - 2909 fr.,
RM_W_Die_knocked_forward: 2914 - 2931 fr.,
RM_W_Dodge_Jump_Backward: 2936 - 2961 fr.,
RM_W_Dodge_Jump_Left: 2966 - 2991 fr.,
RM_W_Dodge_Jump_Right: 2996 - 3021 fr.,
RM_W_falling_down: 3026 - 3066 fr.,
RM_W_Jump_runing: 3071 - 3111 fr.,
RM_W_Jump_standing: 3116 - 3191 fr.,
RM_W_Knocked_backward: 3196 - 3236 fr.,
RM_W_Moving_left: 3241 - 3261 fr.,
RM_W_Moving_right: 3266 - 3286 fr.,
RM_W_run: 3291 - 3313 fr.,
RM_W_Turn_Left_90t: 3318 - 3343 fr.,
RM_W_Turn_Right_90t: 3348 - 3373 fr.,
RM_W_Walking_back_A: 3378 - 3413 fr.,