Low polygonal game ready animated model of werewolf in 3D Max file version 2009.
Unity Asset included. Unreal Asset included.
.FBX are included. BIP (Character Studio) files are included.
4 different color textures for skin and for fur included. Beard, fur and eyebrows can be hided or removed from FBX. These features give ability for customization.
Unreal Technical Details:
Scaled to Epic skeleton: Yes Rigged: Yes Rigged to Epic skeleton: No Animated: Yes Lods: No Number of characters: 1 character blueprint, 5 skeletal meshes including bodies, body parts, hair, clothes... Vertex counts of characters: 22,482 vertexes all (11,733 without fur parts) Number of Textures: 10 diffuse, specular, opacity (in color alpha) and normals. Texture Resolutions: 4096x4096 Number of Materials and Material Instances: 3 Materials and 9 Instances Number of Animations: 73 Animation types: 50 on place animations, and 23 animations with root motion data. Intended Platform: PC / MAC / XBox1 / PS4 Platforms Tested: PC Documentation Included: Yes Important\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic made by hand)
Character includes 73 animations. (50 classical on place animations and 23 animations with root motion data) I used Character Studio 3D MAX to make animations. Animations which start with RM - contain root motion data.
Model with all fur parts has: 16,844 polygons, 33,612 triangles and 22,482 vertexes. Without fur has: 11,564 polygons, 23,052 triangles and 11,733 vertexes.
Rig has 69 bones.
Textures: diffuse, specular, opacity and normals maps. TIF file format 4096x4096 and 2048x2048,
Animation list:
W_falling_down: 2509 - 2549 fr.,
RM_W_2_Blows_moving: 2556 - 2606 fr.,
RM_W_Blow_left_hand_A_Moving: 2611 - 2646 fr.,
RM_W_Blow_left_hand_B_Moving: 2651 - 2686 fr.,
RM_W_Blow_right_hand_A_Moving: 2691 - 2726 fr.,
RM_W_Blow_right_hand_B_Moving: 2731 - 2766 fr.,
RM_W_Casual_walk: 2771 - 2807 fr.,
RM_W_Cautious_walk: 2812 - 2852 fr.,
RM_W_Climbing_wall: 2857 - 2887 fr.,
RM_W_Die_knocked_backward: 2892 - 2909 fr.,
RM_W_Die_knocked_forward: 2914 - 2931 fr.,
RM_W_Dodge_Jump_Backward: 2936 - 2961 fr.,
RM_W_Dodge_Jump_Left: 2966 - 2991 fr.,
RM_W_Dodge_Jump_Right: 2996 - 3021 fr.,
RM_W_falling_down: 3026 - 3066 fr.,
RM_W_Jump_runing: 3071 - 3111 fr.,
RM_W_Jump_standing: 3116 - 3191 fr.,
RM_W_Knocked_backward: 3196 - 3236 fr.,
RM_W_Moving_left: 3241 - 3261 fr.,
RM_W_Moving_right: 3266 - 3286 fr.,
RM_W_run: 3291 - 3313 fr.,
RM_W_Turn_Left_90t: 3318 - 3343 fr.,
RM_W_Turn_Right_90t: 3348 - 3373 fr.,
RM_W_Walking_back_A: 3378 - 3413 fr.,