Akatsuki | Log Horizon.Or something like that.
You will get ZTL-high-poly model. Substance painter project. Mesh maps. And two textures set of the body with face and without one. Textures:Mesh-maps - ambient_occlusion, curvature, normal, position, thickness, world_space_normals.PBR - Normal map, Height, Metallic, Roughness, Base Color.
Body:Quads - 5489
Tris - 10709Points - 5403Hair:Quads - 3846Tris - 7273Points -3771Weapon:Quads - 1225Tris - 2392Points - 1200
Texture size - 2048X2048.Texture sets - Body, Hair, Weapon.