A beautiful flying female angel, goddes of anything you name it :) I call her Luciana. Initially, it was made in 3ds Max but exported via FBX into Blender and rendered there in Eevee, which I like more. Both Blender and Max files are fully ready and take their textures from a common folder, which I named Luciana textures. Both files use the same HDRI and a background which I uploaded too. All items in the scene include 36118 polygons before applying any subdivision modifiers: 14978 for body, 6218 for clothing, 7776 for hair, 2032 for wings. Well, in terms of polycoun, the model is well optimized and can be used the way it is in any of the game engines such as Unity, UE4 or CryEngine. Hair and feathers are made from poly planes, and therefore, no plugins are needed. There is also a chance for facial animation, as well for now she can only close and open her eyes. However, the presence of the mouth, teeth, and tongue potentially suggests further usage of the model with lip sync animation. Clothes are removable. I'm hoping you will like it and find a way to use it :) An update, I uploaded a new Blender file with a new rig.**Since I've got some requests I updated the model for Unity to make her fully compatible with Humanoid rig. Hair is animated with EZ soft bones. The demo is in the preview. In the Unity package you'll find the full set up of her as I did for my Fairy model. Fell free to get to me if anything.**