A beautiful flying female angel, goddes of anything you name it :) I call her Luciana. Initially it was made in 3ds Max but exported via FBX into Blender and rendered there in Eevee which I like more. Both Blender and Max files are fully ready and take their textures from a common folder which I named Luciana textures. Both files use the same HDRI and a background wich I uploaded too. All items in scene include 36118 polygones before applying any subdivision modifyiers: 14978 for body, 6218 for clothing, 7776 for hair, 2032 for wings. Well, in terms of polycount the model is well optimized and can be used the way it is in any of the game engines such as Unity, UE4 or CryEngine. Hair and feathers are made from poly planes and therefore no plugins are needed. There is also a chance for facial animation as well for now she can only close and open her eyes. However the presence of mouth, teeth and tongue potentially suppose futher usage the model with lipsync anymation. Clothes are removable. I'm really hoping you will like it and find a way to use it :)