This model is a bust statue completed in Zbrush. Poly Painted with vertex color in Zbrush ,No UV and texture. The material rendering completed in Blender is exported. The model is composed of multiple subtools. each subtool is a solid closed model, and is passed through the Decimation Master of Zbrush performs optimization and subtraction, and Boolean operations, preserving polygon groups of different materials, see screenshots for more detailsAfter the model is exported, set the light material and fur in blender, and render it with the Cycle renderer. The polygon group of the model in zbrush is retained in the Face Map of blender.zbrush and blender are packaged and uploaded separately. and the common formats of OBJ and FBX are exported through blender (excluding fur output).You can get more information from the preview pic.If any question please write to me.