Woman Handbag
Features
for Unity, Unreal and Vray
+
Polycount for fur [10992 faces - 21984 tris - 29310 verts]
System unit is cm for Maya
Real world scale 19 x 12 x 5 cm [Length-Heigth-Width]
Textures
General Textures [BaseColor-Metallic-Height-AO-Normal-Roughness] _ .png 4096 x 4096_
UE4 [BaseColor-Normal-OcclusionRoughnessMetallic] _ .png 4096 x 4096_
Unity [AlbedoTransparency-MetallicSmoothness-Normal] _ .png 4096 x 4096_
Vray [Diffuse-Glossiness-Height-IOR-Normal-Reflection] _ .png 4096 x 4096_
+
-Textures of Fur [BaseColor-Normal-Alpha-Depth-AO] _ .jpg 512 x 1294_
Files
Maya file [Bag_6.mb] scene with handbag
zBrush file [Bag_6_high.zpr] scene with high poly model
fbx file [Bag_6.fbx]
obj file [Bag_6.obj + Fur.obj]
dae file [Bag_6.dae]
Substance Painter file [Bag_6_sp.spp] scene with building the textures for handbag
Marmoset Toolbag file [BagScene.tbscene] render scene with handbag