*Cloth simulation of a twisted fabric. *
Simulation lasts 200 frames, and was made with Maya and Ncloth. Renders were made using Arnold engine and Maya, plus substance source textures. This is not made for videogame purposes due the high polycount, but works perfect for videos or to show your fabric textures. I've added a video of the simulation behavour. Physics were bassed on leather mechanical parameters, but works well for fabrics to.
Model has 102400 polygons, UVs are non overlaping and ready to use for substance softwares. Animation is included in the Abc, Maya and Blender files, plus some obj, fbx and stl file formats (non animated but less heavy if you only want to take a render).
If you need any other file format, just let me know.