A tiara that takes on a fairly basic, but accessible design for anyone who wants something simpler in nature. The object uses basic metal shaders and materials that come default with blender. Comes in .blend, .obj, .stl, and .fbx filetypes. This one has quite a heavy poly count due to all the details - a whopping 350,224 faces. If you want those raw details, you're going to have to deal with all the faces! Also provided is the curve that I used to curve-ify the tiara, as it was initially modeled flat. This can prove especially useful if you would like to resize the curvature to your own liking - simply re-adjust and apply the curve modifier in the tiara object's modifier section.
Questions? Concerns? Message me!