file formats: maya 2020 fbx obj one PBR material was used that I created in substance painter which includes: base color, roughness normal, maps. 6 different tartan textures are provided which all were created in substance painter. models consists of only quads. no Ngons or triangles were used. each pair has 27534 polygons and 28540 vertices Model is in real world scale Everything is named and grouped according to logic Detailed pbr materials and textures with proper names