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A few months ago I published this shoe for Second life, now I open the door to other uses publishing the 3d model along with everything you need to texture or add materials.
The first shoe of [this “mini” collection](http://www.cgtrader.com/3d-models/character-people/clothing/shoes-11-wedges), characterized by the central strip inserted in the portion of the wedge.This center stripe gives a modern twist, while maintaining elegance. The central strip not really have any functional purpose, or at least I have not yet found ;)
You can see 3d preview of these shoes, take a look on my website if you wish:
The shoe has many polygons perhaps for use in video games where the shoe is not much to see, is designed to OpenSim, where normally, users, close the camera considerably to appreciate the details
The 3D models (right shoe and left shoe) are included in the most used formats. Blend, obj, fbx and collada (Designed to opsnsim)
In blender files are included materials, ready to render in Cycles. If you want to use FBX, obj or collada, you should apply textures and materials to adjust values of the specular etc. .. according to your software for treatment of 3D objects.
=======================OVERVIEW=======================A few months ago I published this shoe for Second life, now I open the door to other uses publishing the 3d model along with everything you need to texture or add materials.The first shoe of [this “mini” collection](http://www.cgtrader.com/3d-models/character-people/clothing/shoes-11-wedges), characterized by the central strip inserted in the portion of the wedge.This center stripe gives a modern twist, while maintaining elegance. The central strip not really have any functional purpose, or at least I have not yet found ;)You can see 3d preview of these shoes, take a look on my website if you wish:The shoe has many polygons perhaps for use in video games where the shoe is not much to see, is designed to OpenSim, where normally, users, close the camera considerably to appreciate the detailsThe 3D models (right shoe and left shoe) are included in the most used formats. Blend, obj, fbx and collada (Designed to opsnsim)In blender files are included materials, ready to render in Cycles. If you want to use FBX, obj or collada, you should apply textures and materials to adjust values of the specular etc. .. according to your software for treatment of 3D objects.The collara files are ready to upload to opensim, and together with the collada files are included all the textures needed (difuse, normal, and specular) to use materials in case your OpenSim support materials=======================FEATURES=======================- Separated Pieces- Blender File (with materials ready to render in cycles)- OBJ files- FBX files- Collada(dae) files for OpenSim Version- Some Material Texture (for create materials)- AO,UV Maps,specular maps,normal maps,PSD (1024x1024)====================================================================eady to upload to opensim, and together with the collada files are included all the textures needed (difuse, normal, and specular) to use materials in case your OpenSim support materials
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IMPORTANT!
Besides the general license…