The model is made using the software zbrush2023.2.1. The model has been optimized by Decimation Master to reduce the ncount of poly. The triangular surface is high-model and has no subdivision level. The mask body contains two versions. One version of the mask body contains more surface details and has vertices Color, no UV, a circle of eye lens slots is added to the eye socket through Boolean operation; another version comes with UV and texture, and the texture production is completed in substance painter. For details, please see the screenshot display. The size of the mask is made according to the life-size ratio of 1:6. In addition, Obj and Stl common format output is provided. The rendering effect is completed in SP, and the SP project file is attached. PBR material map files in Blender format are also provided. The texture uses PNG format, pixels 2048, including basecolor, roughness, normal and height (height is a 16-bit psd format). You can get more information from the preview pic.If any question please write to me.