DESCRIPTION

A Rigged and Game ready Sci-Fi Glove with easy to customize texture setup.

Comes with most Animations you will need to get started. Fully rigged and provided files are .max ans .fbx so is easy to import the FBX into Maya or Blender to make modifications there. See full animation ranges Below.

Texture Maps: Albedo(4096*4096px(4k)) ; 4 Colour versions, ID Map (4k), AO (4k), Curvature (4k). Gloss, NormalMap , Metalness each also 4k texture sizes. Bonus textures also added.

Medium-Low Poly RangePolys: 3009 Tris: 6016 Verts:3623Ideal for VR and could work on high end mobile with some reduction in the textures used.

Animations Ranges:0-130 beckon135-170 claw185-215 spread hand216-242 unspread hand274 - 320 hold lantern328 - 329 hold gun330-380 fire gun395-485 open door490-600 pick up item620-630 poseHandCupped650-660 toBowStringGrasp660-670 BowStringGrasp680-690 HoldStick705-730 HoldFlashlight740-850 WalkingMotion870-980 RunningMotion1000-1140 IdleMotion1160-1260 Punch1300-1460 reload1460-1560 remove mag1580-1760 strike with stick1770-1900 castOverhand1920-2040 castUnderhand2050-2180 castDirectShock2180-2235 thumbsUp2250-2313 thumbsDown2318-2320 point2323-2353 rockOn2364-2463 SwimBreastStroke2470-2585 SwimFrontCrawl 2610-2705 PickUpLow

REVIEWS & COMMENTS

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ezzemoBuyer of this model
This user has purchased this specific model
Superb! These gloves ended being the final ones I used for my mixed reality experience in Meta Quest 3. They have such detail that adds realism without increasing the polygon count like crazy. See them in action in the game Starfall To use them in Unity I had to do quite some work though as Meta OpenXR model is not exactly the same as this one. I had to merge this glove with the meta hand skeleton using Blender and manually wet paint every finger. I had to also improve the shape of the glove as it was a bit too fat on the side and some fingers were not as the hand I used for reference and since it was used in mixed reality, it needed to match as close as possible a real hand. The animations ended up being terrific because the glove has 3 materials, the rubber, the cloth on the wrist and the metal so if you wet paint them differently they stretch in unique ways.
ac
actionreplaynicholasBuyer of this model
This user has purchased this specific model
Good model! Nice detail, good rigging. Definitely worth it.
al
alexyarovBuyer of this model
This user has purchased this specific model
The acquired 3D model turned out to be very useful. I got quick answers to the questions I had. The price for such a node is not high. I will visit your site more often. Thanks to the author.
possiblytom
possiblytomBuyer of this model
This user has purchased this specific model
Good model, useful animations for both Oculus and Vive setups.
ce
cesare-marchiBuyer of this model
This user has purchased this specific model
Terrible Rig Don't buy it
8sianDude
8sianDudeCommunity member
This user is part of the CGTrader community
Nice
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Sci-Fi Glove - Rigged and Animated Low-poly 3D model

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Native file format
MAX
Size: 4.67 MB
Renderer: Default (Scanline) | 2016
Exchange format
FBX
Autodesk FBX<br />Version: 2012<br />File Size: 3.17 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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No UV overlaps
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UV unwrapped model
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Provided by designer
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3D Features
Animated
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Rigged
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Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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3009 polygons
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/ 3623 vertices
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Unwrapped UVs
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