I
icodeteam
very good mesh topology.
Modeled and textured with named parts, materials, textures, Grouped and Layered. Rendered in Maya 2015 Mental Ray.
Lights, cameras, global illumination included
Downloaded Product includes the following:
Geometry:Quads: 92036Tris: 176704
Render settings:Mental RayCamera: NormalLights: 3 directional lights, 1 point, 1 HDRIShadows - on, raytraceReflections - onQuality: Mitchell
12 materials
Every piece of the armor is modeled, uv'ed, textured