Cinematic gamedev ring
In the project you will find:
Ring poy poly in fbx format and in maya format with ready shaders and vray scene.
There is uv and displacement.
The ztl-file is a zbrush-model under subdivision (there are 7 subdivisions with the pattern on the ring).
The ring can be used in both gamedev pipeline and cinematic pipeline.
Polygons: 10060
Square grid.
triangles: 20120
vertices: 10091