This low-poly sci-fi character leverages the MetaHuman skeleton for seamless integration with Unreal Engine's character tools, offering incredible versatility for games and cinematics. The outfit has been setup using chaos cloth physics to give believable clothing movement, perfect for cinematics. The simulation can also be enhanced for better accuracy. The physics can easily be turned off for better performance in realtime projects too.
Learn how to use this product with your MetaHumans in Unreal Engine by following this step-by-step tutorial: https://youtu.be/qhfxIDllnZs
Key Features:
Chaos Cloth: Outfit is setup with Chaos Cloth physics. Weight painted so sleeves and cape react with realistic physics. Outfit can easily be modified to include the full garment in simulation.
MetaHuman Rig: Seamlessly integrate with MetaHuman customization and easily retarget Mixamo or other UE-compatible animations. Uses the f_tal_nrw_body Body type
Optimized Performance: 35K triangles, Low-poly design ensures smooth performance in your game environments.
Visual Appeal: All screenshots rendered directly in UE5, demonstrating the asset's in-engine quality.
**Important Note: **The pistol shown in screenshots is not included. Please see here for links to buy it
Rigged: Yes
Rigged to Metahuman skeleton: Yes
Animated: Yes
Animation types: Root Motion & In-place
Number of characters: 1
Vertex counts of Character Outfit: 27,144
Triangle counts of Character Outfit: 35,155
Number of Materials and Material Instances: 3
Number of Textures: 6
Texture Resolutions: 4096 x 4096
Supported Development Platforms: Windows
Engine Version: 5.3.2 and up
Plugins Required*
HairStrands, RigLogic, LiveLink, LiveLinkControlRig, AppleARKitFaceSupport