Retro Glasses
Ready for virtual reality, low poly games, high poly games, and other real-time apps
Light and Shadow baked texture perfect for games that require that
FBX
Obj
Textures (Diffuse Map, Normal Map, Specular Map, AO Map)
Non-overlapping, clean, logical UV mapping
Can also be rendered as PBR if needed
All Quads
Terms and Conditions