Peaky Blinders Shirt Tie

Peaky Blinders Shirt Tie Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

3D Scanned Clothing item: Peaky Blinders Shirt Tie

Scanned using photogrammetry this model, Peaky Blinders Shirt Tie makes for fine photorealistic shape and detail. The famous Belgian costume designer, Huis Baeyens, designed the original clothing. They granted Polygonal Miniatures permission for scanning and selling part of their catalog, which consists of roughly 100.000 costumes.

My workflow starts with dressing an in-house designed and 3D printed mannequin with the clothing item. A 10-camera setup captures this item alongside a turntable, Arduino trigger system and 4 flashes. Capturing Reality then processes the resulting images. Self-written Python code controls aligning, meshing, texturing and export. Similar scripts handle rendering and organizing the data. But first, Zbrush cleans the scandata and exports a low and high poly file. Xnormal bakes a normal map from these files, fully automatically, using Python.

A drawback of scandata, in addition to content generated with Marvelous Designer or other design software is that it may contain occluded areas (no texture information), baked shadows and permanent folds. These glitches and shortcomings become apparent in extreme animations and avatar deformation, so use caution.

Multiple file formats are generated:

  • DAE Collada: Peaky_Blinders_Shirt_Tie.dae
  • Autodesk FBX: Peaky_Blinders_Shirt_Tie.fbx
  • Stereolithography STL: Peaky_Blinders_Shirt_Tie.stl
  • Autodesk Maya: Peaky_Blinders_Shirt_Tie.ma
  • Wavefront OBJ: Peaky_Blinders_Shirt_Tie.obj
  • Zbrush 2021 ZTL: Peaky_Blinders_Shirt_Tie.ztl
  • glTF GLB: Peaky_Blinders_Shirt_Tie.glb

Zip archive: Peaky_Blinders_Shirt_Tie-OBJ-Low.zip ~6.69 MB has the following file contents:

  • Low Poly OBJ/mtl: Peaky_Blinders_Shirt_Tie.obj / Peaky_Blinders_Shirt_Tie.mtl
    • Vertices: 9.999
    • Faces: 19.874
  • 8k (8192px x 8192px) Normal Map (JPG): Peaky_Blinders_Shirt_Tie_normals.jpg
  • 8k (8192px x 8192px) Albedo/Texture Map (JPG): Peaky_Blinders_Shirt_Tie_uv_1v.jpg

Zip archive: Peaky_Blinders_Shirt_Tie-OBJ-High.zip ~93.92 MB has the following file contents:

  • High Poly OBJ/mtl: Peaky_Blinders_Shirt_Tie.obj / Peaky_Blinders_Shirt_Tie.mtl
    • Vertices: 1.864.209
    • Faces: 3.725.531
  • 8k (8192px x 8192px) Albedo/Texture Map (JPG): Peaky_Blinders_Shirt_Tie_uv_1v.jpg

Zip archive Peaky_Blinders_Shirt_Tie_High-Res_Renderings.zip provides 12 Transparant PNG turntable renders, rendered in Marmoset Toolbag.

Autodesk Maya, Reallusion's Character Creator, Poser or DAZ studio can make great renders using this clothing 3D model. Also Marvelous Designer can produce amazing looking cloth simulations using the 'import as garment' function for OBJ files. I hope you put Peaky Blinders Shirt Tie to good use, feel free to contact me with any questions you might have regarding this model.

All the best, and enjoy!

Polygonal Miniatures

Item rating
0 0
Peaky Blinders Shirt Tie
$19.99
 
Custom License 
Peaky Blinders Shirt Tie
$19.99
 
Custom License 
Response 88% in 0.5h
Lighting
Rendering
UV mapping
Texturing
3D Scanning
View all Designers Models

3D Model formats

Format limitations
  • Zbrush (.ztl, .zbp)785 KB
  • OBJ (.obj, .mtl) (3 files)103 MB
  • Autodesk Maya (.ma, .mb)2.4 MB
  • Stereolithography (.stl)970 KB
  • Autodesk FBX (.fbx)1.71 MB
  • glTF (.gltf, .glb)2.25 MB
  • High-Res Renderings (.hrd)5.03 MB
  • Collada (.dae)3.85 MB

3D Model details

  • Publish date2022-02-02
  • Model ID#3556399
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 19,874
  • Vertices 9,999
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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