This is a male mechanic uniform garment for games project with all source data.
This garment was originally modeled in Marvelous Designer and then exported to Zbrush for added detail. The Marvelous Designer source file and ZBrush high poly model are both included. The detail from the resulting high polygon mesh was then baked to retopologized low poly version in Marmoset Toolbag.
The actual mesh is mostly quads and contains 5,076 faces and 5,147 vertices. If converted to tris, the mesh is about 10K tris. Zipper, red remove before flight tag and inner zipper collar are separate objects from the main suit. They can be rigged separately or removed altogether.
Word about the materials: included are 4K textures in PBR Metal Roughness workflow and Unity HDRP Specular format. The maps are exported in .PNG format. Entire Unreal Engine 4 project is included with demolevel. The scale is set correctly for average human scale, the model this was based on is average 170cm tall guy.
A lot of effort went to making this as flawless asset as possible. The model was tested in several apps. This package comes with the high poly assets, with ZBrush and Marvelous formats that can be used to create higher poly production meshes as well.
The avatar model inside the suit is also included as .fbx in the files.
.GLB format was tested in Adobe Aero.