100% compatible with Metahuman's Normal/Average body.
IMORTANT !
There are 2 UE versions of this character:
(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)https://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0
(New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)This is not a Metahuman's body and face. This is our creation.But this body has exactly the same shape as the Metahuman's body (Normal/Average)So you can put this Outfit on your Male Metahuman (Normal/Average)
-The difference between the first version and the new versionhttps://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0-Download the version you need. Enjoy :)
- PLAY/MODULAR (First version - UE 5.0) - https://www.youtube.com/watch?v=7LW7-v7irbM
- PLAY/MODULAR (New version - UE 5.1-5.2) - https://www.youtube.com/watch?v=9Npl8Igpz78
- Live Link Face (Both UE Version) - https://www.youtube.com/watch?v=5lhqPh1arc4
- Plugins used:
- Live Link
- Live Link Control Rig
- Apple ARKit
- Apple ARKit Face Support
IK Bones - https://www.youtube.com/watch?v=_I1ldRuAr74
The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. https://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0
The project has 8k textures, which can affect fps
Use the texture size limitations in the Unreal Engine to make them smaller https://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0
PBR Materials
All objects, textures and materials have their own names
Model is built to real-world scale
Units used: cm
Doesn't have Default names
Doesn't have NGons
Doesn't have Overlapping Vertices
Doesn't have Overlapping Faces
Doesn't have Overlapping UV Faces
Doesn't have Missing textures
GENERAL:
Geometry OutfitLOD 0
Geometry only bodyLOD 0
Geometry only hairLOD 0
Verts: 72,296
Number of PBR Materials and Material Instances: 17
Number of Textures: 45
Texture Resolutions:
Supported Development Platforms: