Male Fandi Clothing
Features
PBR 2048 x 2048 textures for Unity, Unreal and Vray
2 Textures of BaseColor for dark shade of jeans and for light shad of jeans
2 Material zones : w11 [Shirts] and W12 [Jeans]
Polycount for clothing is:
Fendi Shirts [23708 faces - 47406 tris - 24015 verts]
Jeans [25221 faces - 50418 tris - 25258 verts]
System unit is cm for Maya
Real world scale
Textures
General Textures [BaseColor-Metallic-Height-AO-Normal-Roughness] _ .png 2048 x 2048_
UE4 [BaseColor-Normal-OcclusionRoughnessMetallic] _ .png 2048 x 2048_
Unity [AlbedoTransparency-MetallicSmoothness-Normal] _ .png 2048 x 2048_
Vray [Diffuse-Glossiness-Height-IOR-Normal-Reflection] _ .png 2048 x 2048_
Files
Maya file [Wear_11-12.mb] scene with clothing on manequin and on hanger
zBrush file [Wear_11-12_hp.zpr] scene with high poly model
fbx file [Wear_11-12_onManequin.fbx] model on manequin for preview
Archive with substance Painter files [Wear_11-12_sp.zip]:
Substance Painter file [Wear_11_sp.spp] scene with building the textures for Fendi shirts
Substance Painter file [Wear_12_sp.spp] scene with building the textures for jeans
[onManequin.zip] the models on manequin in .obj .fbx .dae formats
[onHanger.zip] the model [only shirts] on hanger in .obj .fbx .dae formats
[FENDI texture.zip] FENDI tileable texture 1300 x 1300 .jpg