Male Clothing
Features
PBR 4096 x 4096 textures for Unity, Unreal and Vray
2 Material zones : shirt [Shirt] and pants [Pants]
Polycount for clothing is:
Shirt [5197 faces - 10387 tris - 5380verts]
Pants [7355 faces - 14687 tris - 7447 verts]
System unit is cm for Maya
Real world scale
Textures
General Textures [BaseColor-Metallic-Height-AO-Normal-Roughness] _ .png 4096 x 4096_
UE4 [BaseColor-Normal-OcclusionRoughnessMetallic] _ .png 4096 x 4096_
Unity [AlbedoTransparency-MetallicSmoothness-Normal] _ .png 4096 x 4096_
Vray [Diffuse-Glossiness-Height-IOR-Normal-Reflection] _ .png 4096 x 4096_
Files
Maya file [Wear_23.mb] scene with clothing on manequin and on hanger
zBrush file [Wear_23_hp.zpr] scene with high poly model
fbx file [Wear_23_onManequin.fbx] model on manequin for preview
Substance Painter file [Wear_23_sp.spp] scene with building the textures for model
[onManequin.zip] the models on manequin in .obj .fbx .dae formats