Male Clothing
Features
PBR 2048 x 2048 textures for Unity, Unreal and Vray
3 Separated texture sets : shirt [ShirtM_26] vest[VestM_26] pants [PantsM_27]
Polycount for clothing is:
Shirt [5208 faces - 10414 tris - 5288 verts]
Vest [19398 faces - 38662 tris - 19657 verts]
Pants [16779 faces - 33544 tris - 17120 verts]
System unit is cm for Maya
Real world scale
Textures
General Textures [BaseColor-Metallic-Height-AO-Normal-Roughness] _ .png 2048 x 2048_
UE4 [BaseColor-Normal-OcclusionRoughnessMetallic] _ .png 2048 x 2048_
Unity [AlbedoTransparency-MetallicSmoothness-Normal] _ .png 2048 x 2048_
Vray [Diffuse-Glossiness-Height-IOR-Normal-Reflection] _ .png 2048 x 2048_
Files
Maya file [Wear_26-27.mb] scene with clothing on manequin and on hanger
zBrush file [Wear_26-27_hp.zpr] scene with high poly model
fbx file [Wear_26-27_onManequin.fbx] model on manequin for preview
Substance Painter file [Wear_26_sp.spp] scene with building the textures for Vest and Shirt
Substance Painter file [Wear_27_sp.spp] scene with building the textures for Pants
[onManequin.zip] the models on manequin in .obj .fbx .dae formats