leather collar made in blender and textured in substance painter.
uv:
mesh is joined into one piece and is all on 1 uv
1 texture set fits whole object.
uv map is included with textures.
textures:
high poly to low poly substance baked.
textures include: base color,metallic,roughness and normal map and a optional height map.
textures are seprate from modal in zip file in its own archive.
textures are not embed in fbx.
normal map: direct x.
texture size:
2k & 4k in texture zip.
4k in blend.
texture type: png.
preview images:
preview images are from a vareity of sources (sources)blender evee using lamps and bloom enabled,substance painter vray render with different hdri.
file formats:
topology in all file tpes are quad based.
for native file format - (blend) the blend and textures are zipped together.
everything else:
textures are seprate download in its own zip file.
all file formats are seperate downloads.
change log
10/16/2020
edited textures to be in pbr value range ,deleted old preview images and added new marmoset renders.
notes:
im am self taught, still learning and welcome any feed back and critique.feel free to message me if any problems questions or concerns.