How to Texture NavyCap In Substance Painter

How to Texture NavyCap In Substance Painter 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

In this video, I'm going talk about several Top notch techniques In substance Painter and Texture a navy Cap in substance painter.

The first matter we are going to learn is how to solve the curvature/thickness edge effect after baking a low-poly model in substance painter.
The second matter is creating a dynamic mask with anchor points in substance painter which is very useful and can help your workflow.
The third matter is how to use the path tool in substance like a pro and Add details on our model super fast and easy
The fourth matter is how to use wrap projection in substance to overcome texturing difficulty and UV issues For the texturing section, I use smart Materials and adjust them to match my needs in this project. you can find the project file here:https://www.artstation.com/a/12591044

Our Artstation Blog : https://www.artstation.com/a/616780

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How to Texture NavyCap In Substance Painter
$25.00
 
Editorial No Ai License 
How to Texture NavyCap In Substance Painter
$25.00
 
Editorial No Ai License 
Response 32% in 48.0h

3D Model formats

Format limitations
  • Autodesk FBX (.fbx)439 MB
  • Marmoset Toolbag (.tbscene, .tbmat)439 MB
  • Substance Painter (.spp, .sbsar, .spsm)439 MB
  • Other 145 MB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry -
  • Polygons 0
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used
  • Publish date2025-04-26
  • Model ID#6076767
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