modeled in maya, uv mapped in maya,detailed in zbrush , textured in adobe substance painter the creation pipeline thoroughly followed real-time asset creation for games and VR .. -the boot is optimized for game and animation pipelines..-the package comes with zbrush project which includes 6 subdivision levels with UV unwraped subtools..i can provide you displacemets for you if you ask..-the entire texturing has done in adobe substance painter and textures sets contain from basecolor, metalnes, roughness, normal, ambient occlusion maps..-the total polycount for one pair is 54872 so it makes each one 25900 quads.if you had any further enquiries, don't hesitate to make it.