Female Clothing
Features
PBR 2048 x 2048 textures for Unity, Unreal and Vray
Wear has a 3 seperate parts: Top, Pants, Underwear
Polycount for clothing is:
Top [5488 faces - 10976 tris - 5484 verts]
Pants [15564 faces - 31104 tris - 15550 verts]
Underwear [4806 faces - 9612 tris - 4804 verts]
System unit is cm for Maya
Real world scale
Textures
General Textures [BaseColor-Metallic-Height-AO-Normal-Roughness] _ .png 2048 x 2048_
UE4 [BaseColor-Normal-OcclusionRoughnessMetallic] _ .png 2048 x 2048_
Unity [AlbedoTransparency-MetallicSmoothness-Normal] _ .png 2048 x 2048_
Vray [Diffuse-Glossiness-Height-IOR-Normal-Reflection] _ .png 2048 x 2048_
Files
Maya file [Wear_7.mb] scene with clothing on manequin and on hanger
zBrush file [Wear_7_hp.zpr] scene with high poly model
fbx file [Wear_7_onManequin.fbx] model on manequin for preview
Top fbx file [Top.fbx]
Pants fbx file [ Pants.fbx]
Underwear fbx file [Underwear .fbx]
Substance Painter file [Wear_7_sp.spp] scene with building the textures for shirt
[onManequin.zip] the models on manequin in .obj .fbx .dae formats
[onHanger.zip] the model [only Top with Underwear] on hanger in .obj .fbx .dae formats