Female Clothing
Features
PBR 2048 x 2048 textures for Unity, Unreal and Vray
2 Material zones : w16 [Top] and w17 [Jeans]
Polycount for clothing is:
Top [16320 faces - 32640 tris - 16314 verts]
Jeans [25332 faces - 50642 tris - 25326 verts]
System unit is cm for Maya
Real world scale
Textures
General Textures [BaseColor-Metallic-Height-AO-Normal-Roughness] _ .png 2048 x 2048_
UE4 [BaseColor-Normal-OcclusionRoughnessMetallic] _ .png 2048 x 2048_
Unity [AlbedoTransparency-MetallicSmoothness-Normal] _ .png 2048 x 2048_
Vray [Diffuse-Glossiness-Height-IOR-Normal-Reflection] _ .png 2048 x 2048_
Files
Maya file [Wear_16-17.mb] scene with clothing on manequin and on hanger
zBrush file [Wear_16-17_hp.zpr] scene with high poly model
fbx file [Wear_16-17_onManequin.fbx] model on manequin for preview
Substance Painter file [Wear_16_sp.spp] scene with building the textures for Top
Substance Painter file [Wear_17_sp.spp] scene with building the textures for jeans
[onManequin.zip] the models on manequin in .obj .fbx .dae formats
[onHanger.zip] the model [only Top] on hanger in .obj .fbx .dae formats