Midpoly clothes model, fitted to metahuman character and rigged to metahuman skeleton. Ideal for high quality movie production in Unreal Engine, but also usable for game characters.
Body Types Supported: Tall/Feminine/Underweight
The suit is rigged to the metahuman skeleton, so it can be easily applied to your character in UE without the need to retarget. The clothes have been manually weightpainted so the deformations holds up for most animation purposes. If you need to adjust skinning or geometry, you can easily do so. Then just export the mesh to Unreal Engine.
Consists of three skeletal meshes, that can be plugged into the respective slots of the metahuman blueprint: Torso, Legs and Boots. Also contains a highres goggles model!
Attention: The character and landscape are not part of the package, and were used in the rendered images for illustration purposes only. Use your own metahuman and attach the clothes.
The gloves, hat, pockets etc. have all a separate material - you can assign a transparent material to them in Unreal Engine (e.g. if you don't want the hat), or just delete the mesh parts in Blender before exporting.
----- Blender 2.9 Package -----
Character in A-pose:
• 209k Tris, 110k Vertices (Goggles: 182k Tris, 91k Vertices)
• Rigged to metahuman skeleton
• Triangulated mesh, ready for Unreal Engine
• Clean weightpainting and UV layout
• Hand-painted PBR textures in PNG format. Base Color, Metallic, Roughness, Normal, Ambient Occlusion. All textures are in 4K and packed into the blend file.
----- Other formats -----
• FBX file
• OBJ file
• Textures