Midpoly clothes model, fitted to metahuman character and rigged to metahuman skeleton. Ideal for high quality movie production in Unreal Engine, but also usable for game characters.
UPDATE: Now also includes a UE4 project file for your convenience. :-)
Body Types Supported: Medium/Masculine/Underweight
Includes 5 different clothes colors (White, Black, Beige, Jeans, Black leather and Orange leather) and three boots colors (White, Black, Orange). All textures are in 4K.
The suit is rigged to the metahuman skeleton, so it can be easily applied to your character in UE without the need to retarget. The clothes have been manually weightpainted so the deformations holds up for most animation purposes. If you need to adjust skinning or geometry, you can easily do so. Then just export the mesh to Unreal Engine.
----- Blender 2.9 Package -----
Character in A-pose:
• 112k Faces, 206k Tris
• Rigged to metahuman skeleton
• Clean Topology, Weightpainting and UV layout
• Hand-painted PBR textures in PNG format. Base Color, Metallic, Roughness, Normal, Ambient Occlusion
----- Unreal Engine 4.26 Package -----
• All materials and material instances set up
• Meshes with skinning only, and with separated attachments for physics and cloth simulation (no clean physics assets in the project)
----- Other formats -----
• FBX file
• OBJ file
• Textures