Beanie Hat
Features
PBR 2048 x 2048 textures for Unity, Unreal and Vray
Model in 3 variations [On Manequin - On Floor - On Hanger]
Polycount for clothing is: [1200 faces - 2400 tris - 1243 verts]
System unit is cm for Maya
Real world scale
Textures
General Textures [BaseColor-Metallic-Height-AO-Normal-Roughness] _ .png 2048 x 2048_
UE4 [BaseColor-Normal-OcclusionRoughnessMetallic] _ .png 2048 x 2048_
Unity [AlbedoTransparency-MetallicSmoothness-Normal] _ .png 2048 x 2048_
Vray [Diffuse-Glossiness-Height-IOR-Normal-Reflection] _ .png 2048 x 2048_
Files
Maya file [Beanie.mb] scene with clothing on manequin and on hanger
zBrush file [Beanie_hp.zpr] scene with high poly model
fbx file [Beanie_onManequin.fbx] model on manequin for preview
Substance Painter file [Beanie_sp.spp] scene with building the textures for Top
[onManequin.zip] the models on manequin in .obj .fbx .dae formats
[onHanger.zip] the model on hanger in .obj .fbx .dae formats
[onFloor.zip] the model on floor in .obj .fbx .dae formats