Balaclava
Features
PBR 4096 x 4096 textures for Unity, Unreal and Vray
Polycount for clothing is: [4895 faces - 9785 tris - 4963 verts]
System unit is cm for Maya
Real world scale
Textures
General Textures [BaseColor-Metallic-Height-AO-Normal-Roughness] _ .png 4096 x 4096_
UE4 [BaseColor-Normal-OcclusionRoughnessMetallic] _ .png 4096 x 4096_
Unity [AlbedoTransparency-MetallicSmoothness-Normal] _ .png 4096 x 4096_
Vray [Diffuse-Glossiness-Height-IOR-Normal-Reflection] _ .png 4096 x 4096_
Files
Maya file [Balaclava.mb]
zBrush file [Balaclava_high.zpr] scene with high poly model
Substance Painter file [Balaclava_sp.spp] scene with building the textures
Marmoset Toolbag file [Balaclava.tbscene] render scene
Balaclava in .obj .fbx .dae formats