Blend file contains non-applied Subdiv and Mirror modifiers.
Exported file formats contain model with applied modifiers and without (Baby_shoes_low and baby_shoes_high).
The model topology consists mainly of edge loops to easily reduce the number of polygons. Only quads and tris. Rendered with Subdiv modifier level 2.
Both shoes use same UV mirrored.
Real world scale. See the measurements in the screenshot.
Both shoes polycount without Subdiv - 4654 verts, 2122 faces. Subdiv level 2- 69430 verts.
PBR textures 4096*4096 PNG: Base Color, normal OpenGL, roughness, metallic for metal-roughness workflow and specular, glossiness, diffuse for spec-gloss workflow.
Baby character is NOT included.
Hope You like It!