|| Working Hat ||
*** MAIN ***
This model can be used in commercial projects and there is no requirement to give credit
Originally created with Blender
The Polygon & Vertices totals represent the mesh without subdivision
*** SPECS ***
This hat is based on a diffuste texture of 4096 x 4096 resolution
The mesh has a clean geometry based on loops & 'only' quads
The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
The mesh has a clean and well distributed UV Mapping
The Preview image is rendered using Eevee rendering engine
The blend file is ready to render exactly like the preview image