15 bikinis (swimwear) and underwear created by marvelous designer and remeshed in Zbrush(quad mesh). Then baked and got material in substance painter.
There are exported maps and .ztool, .max, .obj and .fbx files, you can use them in every render engine.
You can subdivide (smooth, turbo smooth, etc, depending on your software) to get a smoother mesh. maps are baked on the high poly model and usable in both high poly and low poly models.
All fabrics have white color and you can simply adjust any color you need with photoshop. Just put a solid color layer in multiply mode above and assign the new base color map. (There is a video named How to change color.)
Mesh type: Quad (remeshed), low poly
File formats: .ztool, .max, .obj and .fbx
Maps: Base color, Height, Metallic, Mixed_AO, Normal, Normal_OpenGL, Roughness, Opacity (for lace fabrics)
Notice: Problem solved. File format .zprj (marvelous designer) are working correctly.