Photogrammetry 3D Head ScanCleaned, retopologised
Data Sets includes:ztl file (req latest version of Zbrush)obj file (2.subdiv) and texture set
Head specification:Zbrush model (8 subdivs): 1.subdiv / 2184 polys, 2.subdiv / 8674 polys8K textures (TGA format): 2x diffuse (with and without eyebrows), specular, gloss, displacement, normal, AO, cavity, thickness
Eyes specification:V1 – game ready model: CORNEA 1.subdiv / 364 polys, 2.subdiv / 1456 polys.SCLERA 1.subdiv / 364 polys, 2.subdiv / 1456 polysV2 – eyeball model: CORNEA 1.subdiv / 364 polys, 2.subdiv / 1456 polys.SCLERA 1.subdiv / 454 polys, 2.subdiv / 1816 polys
4K textures: diffuse, ambient occlusion, cavity, normal, gloss, teraline mask and specular tear line, eyelashes (high poly mesh)
Mouth specification:upper jaw: 1.subdiv / 2450 polys.lower jaw: 1.subdiv / 2352 polys.tongue: 1.subdiv / 2230 polys, bubbles
4K textures: diffuse, normal, ambient occlusion, gloss, mask