Quality rigged cartoon kid character. 2 versions for 3ds Max included: V-Ray and standard materials. A character is configured with Biped system, ‘Skin’ modifier and ‘Morpher’ modifier for facial expressions. 25 Morph channels for facial expressions. 9905 polygons without subdivision. 37606 polygons with TurboSmooth active subdivision level 1 90800 polygons for morphing targets. Previews rendered with V-Ray.