3D cartoon model of a princess created in 3ds max 2013 and zbrush 4R6 and ready for animation.
Low polygonal and symmetrical topology created with 3ds max and rendered with mental ray.
rigged using bones (70 bones) and skin
eyes (2 bones), tongue (6 bones) and clothes are also rigged
poses included at key 10 and 20 (initial T pose at key 0)
realistic SSS (Sub Surface Scattering) skin shaders
arch & design materials used
scene objects are individually named and organized by layers/groups
model height 185 cm
Body: diffuse, bump, specular and subdermal (4096x4096)
Dress: diffuse, bump, specular, normal and displacement (4096x4096)
Hairstyle: diffuse, bump, specular and opacity (4096x4096)
Mouth: diffuse and bump (4096x4096)
Eyes: diffuse (1024x1024)
Eyebrows: diffuse, opacity and bump (512x512)
Eyelashes diffuse (512x512)
Hdri environment map
FACE & BODY MORPHS
afraid, angry, concentrated, confused, contempt, disgust, fear, flirt, frown, happy, pain, sad, shock, surprised, smile opened, smile closed
closed eyes, opened mouth, iris size, pupil size, eyebrows up, eyebrows down, eyebrows squeeze,
nipples on
The model was only tested in 3DS Max and the results may not look the same depending on the program used.
Don't forget to check out other models also by clicking on my name. Thanks.