This is Joe. He is a boy that dont know what he want to do with his life. The head base mesh was created in zbrush and other parts of his was modeled in blender. The head was unwrap in blender and has a clean UVs for multi-purpose like anatomy study, rigging and animation, high poly sculpts, unique character design. Joe also hast a mouth bag.
The hairs of Joe are in two format: mesh and blender curve. So, You can easily tweak his hair with blender curve. You can also use his hair for other characters and since its curve, it can be optimised according to your need. I will add simple text at the end of this text for more instruction.
Polycount Faces Vertices
Head Low Poly 1629 1647
Hair 3780 4086
This Product includes:
Head in three level details with optimised topology for animation and game
Eye, Eyebrow and Eyelid, Mouth bag and teeth.
Stylized Hair in two format: Mesh and blender curve
files format: Zbrush Ztools, blender, Fbx and obj
For changing hair curve polycount or smoothing it, In your blender scene, after selecting the hair strand, You can go to object data properties of hair curves and change the resolution on top for increasing resolution in length. You can also change hair profile and resolution with changing the object data properties of hair profiles in blender scene.
Hope You enjoy it.