This is Lili. She is a demon girl and never stand still. The head base mesh was created in Zbrush and other parts of her was modeled in blender. The head was unwrap in blender and has a clean UVs for multi-purpose like anatomy study, rigging and animation, high poly sculpts, unique character design. Lili also hast a mouth bag.
The hairs of Lili are in two format: mesh and blender curve. So, You can easily tweak her hair with blender curve. You can also use her hair for other characters and since its curve, it can be optimised according to your need. I will add simple text at the end of this text for more instruction.
Polycount Faces Vertices Head Low Poly 1530 1551 Hair 5588 6415
This Product includes:
Head in three level details with optimised topology for animation and game
Stylized Hair in two format: Mesh and blender curve
Eye, Eyebrow and Eyelid, Mouth bag and teeth.
files format: Zbrush Ztools, blender, Fbx and obj
For changing hair curve polycount or smoothing it, In your blender scene, after selecting the hair strand, You can go to object data properties of hair curves and change the resolution on top for increasing resolution in length. You can also change hair profile and resolution with changing the object data properties of hair profiles in blender scene.
Hope You enjoy it because i realy like this one.