Hi there , I made Disney Female to be used in Commercials , games , short animation , motion graphic . It is made according to worldly specification of non overlapping edges , vertices , faces , UV , no poles and no ngon . It is made with proper name for each element and realistic scale world in the ( 0 , 0 , 0 ) XYZ center of the world . It is made with no rigging but ready for it and animation with 2 bodies version , one with shoes and the other without shoes ( Normal ) and leave the freedom and creativity for you to texture it. It come with Subdivision characteristic for 3ds max users . It is made in 3ds max 2015 and has older versions like 2014 , 2013 , 2012 plus other formats like FBX , Obj , 3ds and also has Maya and Softimage Scenes .Final details , this work is done by 3ds max 2015 , Zbrush 4.6 and Topogun 2.00