Scene format:
Maya 2014
FBX
ObjModel:
Clean topology based on quads.
This model is completely UVunwrapped.
The unit in maya is centimeter.
Real-world scale,the girl is 165 centimeters tall.
Material and Texture:
The arnold material used on the model.
The face texture res is 4096*4096.
The arm and leg texture res is 2048*2048.
The cloth and skirt res is 4096*4096.
You can change the shader type what you want base on the texture.
Hair:
Hair using maya hair.
The hair simulation method is set to static.
Eyebrows and eyelashes is model not hair.Rig:
The body and face is rigged to animation.
The body rig contain stretch and IKFK switch etc features.
The face rig contain blendShape control and Secondary control.
The skin weight is good for various motion.
The head controler is contain display attribute to control show or hide of hair.
The Cloak controler can control hide an show of Cloak .
Skirt and cloak control have keyFrame and Dynamic two types.
The dynamic type of Skirt and cloak is base on maya ncloth.
Render:
The preview images are rendered with Arnold 1.2.4.3.
Lights and Render setting are included in the maya scene.
Just open and render.