X-Ray Male Face ==FEATURES==
-xRay Material (Just Hit Render) -Real World Scale (H 12.7 inches, W 6.8 inches, D 10.1 inches) -Displacement map for extreme detail -Clean edge-loop based topology -Light set up ready to Render -Native Maya File
FACE -Rigged Face with GUI -Facial Blend shapes (Open Mouth, Smile, Frown, Left Eye Close, Right Eye Close) -UV Mapped and Textured
EYES -eye aim right -eye aim left -eye aim both -pupil dilation right -pupil dilation left -iris color picker: green/blue/brown Cornea material has a scientifically accurate index of refraction to create the most realistic eye possible
MOUTH Teeth contain roots and are individually selectable and named properly.
==SUPPORT== -Contact the author via 'Support Ticket' for any questions -This model will be updated upon request
==POLY COUNT== Head: (1512 polys/ 1587 verts) Top Teeth (2624 Polys / 2656 verts) Bottom Teeth (2656 Polys / 2688 verts) Jaw (416 Polys / 418 verts) Eyes: (1690 polys / 1702 verts)
==Texture Maps== Body_Color.tif (4096x4096) 196 MB Body_Displacement.tif (4096x4096) 32 MB EyeIris_Color.jpg (2048x2048) 1.85MB EyeIris_Color_Blue.jpg (2048x2048) 1.61MB EyeIris_Color_Brown.jpg (2048x2048) 1.38MB EyeSclera_Color.tif (2048x2048) 12MB ImageBasedLighting (2048x1024) 6 MB TeethBottom_Color (2048x2048) 12 MB TeethBottom_Displacement (2048x2048) 8 MB TeethTop_Color (2048x2048) 12 MB TeethTop_Displacement (2048x2048) 8 MB Jaw_Color (2048x2048) 12MB Jaw_Displacement (2048x2048) 8MB Skull_Displacement (8192x8192) 128MB
==Rendering== All Preview images are rendered with mental ray. This model is set up to automatically be subdivided to proper division at render time. It is recommended that you render using the camera named 'Perspective' for best results. Clean File paths are setup to allow no hassle setup. -ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.