-All in One (Teeth + Gums +Tongue).-The scene has been rendered using 3ds Max 2011.-Mental Ray is the renderer that has been used.-Tongue and Gums have been skinned properly for best deformations.-the model has been rigged using simple bones and controllers.
-----Animation information------
-simple Animation of the mouth Opening and Closing.-24 frames per second.-The model has been animated throughout 88 frames.-The Tongue is animated as well.
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-every object has been named properly and included within layers.-Maps(Diffus,bump,subdermal,backsurface,reflection).-SSS materials has been used.-An additional low poly model of the Gums has been added to Guide the skinning process.It is countained within the"Mouth" layer in the layer manager.So,don't delete it,in order for the skinning to function well.-Unit scale: 1unit=0.5000cm.-An Animation Guide has been provided to simplify the process. ---Textures----tongue (4 textures("diffus,bump,subdermal,backsurface")) 2048*2048.-Gums (3 Textures("Normal map,diffus,Bump")) 2048*2048.-Teeth (5 Textures("Diffus,Bump,Subdermal,Backsurface,Reflection")) 2048*2048.