Skull Rigged==FEATURES==
-Real World Scale (H 12.7 inches, W 6.8 inches, D 10.1 inches)-Realistic Textures-Displacement map for extreme detail-Clean edge-loop based topology-Light set up ready to Render-Native Maya File-OBJ File Included for maximum compatibility
SKULL-Rigged Face with GUI-UV Mapped and Textured
TEETHTeeth contain roots and are individually selectable and named properly.
==SUPPORT==-Contact the author via 'Support Ticket' for any questions-This model will be updated upon request
==POLY COUNT==Skull: (7113 polys/ 7112 verts)Top Teeth (2624 Polys / 2656 verts)Bottom Teeth (2656 Polys / 2688 verts)Jaw (416 Polys / 418 verts)
==Texture Maps==ImageBasedLighting (2048x1024) 6 MBTeethBottom_Color (2048x2048) 12 MBTeethBottom_Displacement (2048x2048) 8 MBTeethTop_Color (2048x2048) 12 MBTeethTop_Displacement (2048x2048) 8 MBJaw_Color (1024x1024) 3MBJaw_Displacement (2048x2048) 8MBSkull_Color (4096x4096) 71.8MBSkull_Displacement (8192x8192) 128MB
==Rendering==This model is set up to automatically be subdivided to proper division at render time.It is recommended that you render using the camera named 'Perspective' for best results.Clean File paths are setup to allow no hassle setup.