Skeleton Full Body
==FEATURES==-Native Maya File-Real World Scale -Realistic Textures-Displacement map for extreme detail-Clean edge-loop based topology-Each bone is select-able and named / grouped properly for easy organization-Light set up ready to Render
==TEXTURES==Arm_Displacement.tif (4096x4096) 32MBArm_Legs_Color.tif (4096x4096) 48MBImageBasedLighting.hdr (2048x1024) 6.41MBJaw_Color.tif (1024x1024) 3MBJaw_Displacement.tif (2048x2048) 8MBLeg_Color.tif (4096x4096) 48MBLeg_Displacement.tif (4096x4096) 32MBPelvis_Color.tif (4096x4096) 48MBPelvis_Displacement.tif (4096x4096) 32MBRibs_Color.tif (8192x8192) 213MBSkeleton_Torso_Color.tif (8192x8192) 268MBSkeleton_Torso_Displacement.tif (8192x8192) 128MBSkull_Color.tif (4096x4096) 71.8MBSkull_Displacement.tif (8192x8192) 128MBTeethBottom_Color.tif (2048x2048) 12MBTeethBottom_Displacement.tif (2048x2048) 8MBTeethTop_Color.tif (2048x2048) 12MBTeethTop_Displacement.tif (2048x2048) 8MB
==FILES==To see bone close ups and additional info please see these separate files which are all contained in this full body file.
==SUPPORT==-Contact the author via 'Support Ticket' for any questions-This model will be updated upon request
==Rendering==This model is set up to automatically be subdivided to proper division at render time.It is recommended that you render using the camera named 'Perspective' for best results.Clean File paths are setup to allow no hassle setup.-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.