Photogrammetry 3D Head Scan Cleaned, retopologised
Data Sets includes: ztl file (req latest version of Zbrush) obj file (2.subdiv) and texture set
Head specification: Zbrush model (8 subdivs): 1.subdiv / 2184 polys, 2.subdiv / 8674 polys 8K textures (TGA format): 2x diffuse (with and without eyebrows), specular, gloss, displacement, normal, AO, cavity, thickness
Eyes specification: V1 - game ready model: CORNEA 1.subdiv / 364 polys, 2.subdiv / 1456 polys. SCLERA 1.subdiv / 364 polys, 2.subdiv / 1456 polys V2 - eyeball model: CORNEA 1.subdiv / 364 polys, 2.subdiv / 1456 polys. SCLERA 1.subdiv / 454 polys, 2.subdiv / 1816 polys
4K textures: diffuse, ambient occlusion, cavity, normal, gloss, teraline mask and specular tear line, eyelashes (high poly mesh)
Mouth specification: upper jaw: 1.subdiv / 2450 polys. lower jaw: 1.subdiv / 2352 polys. tongue: 1.subdiv / 2230 polys, bubbles
4K textures: diffuse, normal, ambient occlusion, gloss, mask