A very beautiful & realistic skull 3D model.
This 3D model is built by keeping a CLEAN TOPOLOGY & BEAUTIFUL REALISTIC MATERIALS WITH HIGH RESOLUTION TEXTURES: CLEAN UV TEXTURE MAPPING to get less distortion as possible. Materials contain Subsurface scattering for perfect rendering details and realism.
NATIVE FORMAT
Cinema 4D R14 TOPOLOGY
Number of Quadrangles: 41 450 Number of Triangles: 6 only Number of Ngons: 0 TEXTURES
Color map: 8000x8000 px Normal map: range from 3200x3200 px to 5300x5300 px Bump map: 8000x8000 px Specular/Diffuse map: 8000x8000 px
___________________________________________________________________________________________ NOTE FOR EXPORTED FORMAT USERS (OBJ/FBX/3DS) :
SSS translucent effect is only available for native format (c4d), so to get more realism you have to recreate your own SSS Translucent channel in your own software.
You probably have to redefine path or re-import textures in their own channels and choose UV mapping projection.
Displacement technique is used there.